Full Spell List (MoTB) Migrate Wizard: This is a pdf file of all the spells in the game as of MoTB. It is in alphbetical order and includes spell level by class and spell number. 2014-08-10: 5 years 5 months ago: Sorcerer Spells Known Fix: Migrate Wizard: This is a modification of the 2da file for Sorcerer's Known Spell limits.
- Base Classes
- Prestige Classes
- See Also
May 13, 2020. Online tool for creating and sharing NWN2 character builds. Wizard Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). A comprehensive list of all official Wizard spells for Fifth Edition. Nov 01, 2006.
Help Support NWN2DB
Wizard
The wizard's strength is her spells. Everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition to learning new spells, a wizard can, over time, learn to manipulate her spells so they go farther, work better, or are improved in some other way. Some wizards prefer to specialize in a certain type of magic. Specialization makes a wizard more powerful in her chosen field, but it denies her access to some of the spells that lie outside that field.
Class Features:
- Hit Die: d4
- Base Attack Bonus: Low.
- High Saves: Will.
- Weapon Proficiencies: Smartbackup 4 1 1 download free. Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
- Armor Proficiencies: None. Armor of any type interferes with a wizard's movements, which can cause her spells to fail.
- Skill Points: 2 + Int modifier per level, x4 at first level.
- Class Skills: Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Lore, and Spellcraft.
- Spells: A wizard casts arcane spells, which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time. To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth).
- Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.
- Familiar: A wizard can obtain a familiar.
- Spellbook: A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook. A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. For example, when a wizard attains 5th level, she can cast 3rd-level spells. At this point, she can add two new 3rd-level spells to her spellbook, or one 2nd-level spell and one 3rdlevel spell, or any combination of two spells between 1st and 3rd level. At any time, a wizard can also add spells found in other wizards' spellbooks to her own.
- Base Classes
- Prestige Classes
- See Also
Help Support NWN2DB
Sorcerer
Sorcerers cast spells through innate power rather than through careful training and study. Their magic is intuitive rather than logical. Sorcerers know fewer spells than wizards do and acquire powerful spells more slowly than wizards, but they can cast spells more often and have no need to select and prepare their spells ahead of time. Sorcerers do not specialize in certain schools of magic the way wizards sometimes do. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they don't have the background of arcane knowledge than most wizards have. However, they do have more time to learn fighting skills, and they are proficient with simple weapons.
Class Features:
- Hit Die: d4
- Base Attack Bonus: Low.
- High Saves: Will.
Nwn Wizard Spells
- Weapon Proficiencies: Simple weapons.
- Armor Proficiencies: None. Armor of any type interferes with a sorcerer's arcane gestures, which can cause his spells to fail.
- Skill Points: 2 + Int modifier per level, x4 at first level.
- Class Skills: Bluff, Concentration, Craft Alchemy, Lore, and Spellcraft.
- Spells: A sorcerer casts arcane spells, which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). Starting at 6th level, and every two levels after, sorcerers can replace one known spell with a new spell of the same level. The spell that can be replaced must be two spell levels below what the sorcerer can currently cast (1st level spell at 6, 1st or 2nd level spell at 8, 1st or 2nd or 3rd level spell at 10, and so forth).
Neverwinter Wizard Spells
- Familiar: A sorcerer can obtain a familiar.